原生JS實(shí)現(xiàn)貪吃蛇小游戲
本文實(shí)例為大家分享了JS實(shí)現(xiàn)貪吃蛇小游戲的具體代碼,供大家參考,具體內(nèi)容如下
思路:在頁面上添加一個(gè)地圖,以提供邊界,在地圖中隨機(jī)出現(xiàn)食物,給蛇身設(shè)置一個(gè)初始長度,用鍵盤方向鍵控制蛇的走向,當(dāng)蛇觸碰到食物時(shí)(既坐標(biāo)重復(fù)時(shí)),增加蛇身長度,碰到墻壁或自身時(shí),程序停止,游戲結(jié)束。
HTML結(jié)構(gòu):
<body> <div id='map'></div></body>
CSS樣式:
<style> #map{ width: 600px; height: 300px; background: #ccc; border: 5px solid blacks; margin: 0 auto; position: relative;}</style>
js實(shí)現(xiàn)功能:
<script> class Map{ //地圖 constructor(){ this.mapEle = document.getElementById('map'); this.w = this.mapEle.offsetWidth; this.h = this.mapEle.offsetHeight; } } class Food{ //食物 constructor(){ this.w = 20; this.h = 20; this.x = 0; this.y = 0; this.c = 'orange'; this.createEle(); } createEle(){ this.foodEle = document.createElement('div'); this.foodEle.style.cssText = `width:${this.w}px;height:${this.h}px;background:${this.c};position:absolute;left:${this.x * this.w}px;top:${this.y * this.h}px;border-radius: 40%;`; m.mapEle.appendChild(this.foodEle); } randomPos(){ this.x = random(0,(m.w-this.w) / this.w); this.y = random(0,(m.h-this.h) / this.h); this.foodEle.style.left = this.x * this.w + 'px'; this.foodEle.style.top = this.y * this.h + 'px'; } } class Snake{ //身體 constructor(){ this.w = 20; this.h = 20; this.body = [{ ele:null,x:4,y:3,c:randomColor() },{ ele:null,x:3,y:3,c:randomColor() },{ ele:null,x:2,y:3,c:randomColor() }]; this.d = 'right'; //設(shè)置默認(rèn)行走方向 this.createEle(); } createEle(){ for(var i=0;i<this.body.length;i++){ if(!this.body[i].ele){ this.body[i].ele = document.createElement('div'); m.mapEle.appendChild(this.body[i].ele); } this.body[i].ele.style.cssText = `width:${this.w}px;height:${this.h}px;background:${this.body[i].c};position:absolute;left:${this.body[i].x * this.w}px;top:${this.body[i].y * this.h}px;color:#fff;border-radius: 40%;`; } this.body[0].ele.innerHTML = '00' setTimeout(()=>{this.move()},300); } move(){ for(var i=this.body.length-1;i>0;i--){ this.body[i].x = this.body[i-1].x; this.body[i].y = this.body[i-1].y; } switch(this.d){ case 'left':this.body[0].x -= 1;break; case 'right':this.body[0].x += 1;break; case 'top':this.body[0].y -= 1;break; case 'bottom':this.body[0].y += 1;break; } if(this.body[0].x < 0 || this.body[0].y < 0 || this.body[0].x > ((m.w-this.w) / this.w) || this.body[0].y > ((m.h-this.h) / this.h)){ alert('撞墻了'); return; } if(this.body[0].x === f.x && this.body[0].y === f.y){ this.body.push({ele:null,x:this.body[this.body.length-1].x,y:this.body[this.body.length-1].y,c:randomColor()}); f.randomPos(); } for(var i=1;i<this.body.length;i++){ if(this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y){ alert('撞到自己了'); return; } } this.createEle(); } direct(type){ switch(type){ case 37: if(this.d === 'right') break; this.d = 'left';break; case 38: if(this.d === 'bottom') break; this.d = 'top';break; case 39: if(this.d === 'left') break; this.d = 'right';break; case 40: if(this.d === 'top') break; this.d = 'bottom';break; } } } function random(a,b){ return Math.round(Math.random()*(a-b)+b); } function randomColor(){ return `rgb(${random(0,255)},${random(0,255)},${random(0,255)})`; } var m = new Map(); var f = new Food(); f.randomPos(); var s = new Snake(); document.onkeydown = function(eve){ var e = eve || window.event; var code = e.keyCode || e.which; s.direct(code); }</script>
小編還為大家準(zhǔn)備了精彩的專題:javascript經(jīng)典小游戲匯總
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持好吧啦網(wǎng)。
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