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關于WPF WriteableBitmap類直接操作像素點的問題

瀏覽:423日期:2022-06-04 15:34:15

WPF(Windows Presentation Foundation)是微軟推出的基于Windows 的用戶界面框架,屬于.NET Framework 3.0的一部分。它提供了統一的編程模型、語言和框架,真正做到了分離界面設計人員與開發人員的工作;同時它提供了全新的多媒體交互用戶圖形界面。

還是話不多說,直接上碼:

1.新建WpfApp應用程序

2.MainWindow.xaml文件代碼如下:

<Window x:Class="WpfApp1.MainWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:WpfApp1"mc:Ignorable="d"Title="MainWindow" Height="450" Width="800">    <Grid><Grid.RowDefinitions>    <RowDefinition Height="*"></RowDefinition>    <RowDefinition Height="10*" ></RowDefinition></Grid.RowDefinitions> <Button Name="button" Grid.Row="0" HorizontalAlignment="Center" Content="generate_bitmap" MinWidth="120"  MinHeight="30" Click="Button_Click"></Button><Grid x:Name="imgGrid" Grid.Row="1">    <Viewbox><Image x:Name="img"  Width="{Binding RelativeSource={RelativeSource Self}, Path=Source.PixelWidth}"       Height="{Binding RelativeSource={RelativeSource Self}, Path=Source.PixelHeight}"Source="{Binding CtrlImage, IsAsync=True}"      Stretch="None" />    </Viewbox></Grid>    </Grid></Window>

3.MainWindow.xaml.cs文件代碼如下:

using System;using System.Collections.Generic;using System.Globalization;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;using System.Drawing;using System.Drawing.Drawing2D; namespace WpfApp1{    /// <summary>    /// Interaction logic for MainWindow.xaml    /// </summary>    public partial class MainWindow : Window    {public MainWindow(){    InitializeComponent();}public void Button_Click(object sender, RoutedEventArgs e)    WriteableBitmap wb = new WriteableBitmap((int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight, 96, 96, PixelFormats.Pbgra32, null);    wb.Lock();    Bitmap backBitmap = new Bitmap((int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight, wb.BackBufferStride, System.Drawing.Imaging.PixelFormat.Format32bppArgb, wb.BackBuffer);    Int32Rect rect = new Int32Rect(0, 0, (int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight);    byte[] pixels = new byte[(int)imgGrid.ActualWidth * (int)imgGrid.ActualHeight * wb.Format.BitsPerPixel / 8];    Random rand = new Random();    for (int y = 0; y < wb.PixelHeight; y++)    {for (int x = 0; x < wb.PixelWidth; x++){    int alpha = 0;    int red = 0;    int green = 0;    int blue = 0;    if ((x % 5 == 0) || (y % 7 == 0))    {red = (int)((double)y / wb.PixelHeight * 255);green = rand.Next(100, 255);blue = (int)((double)x / wb.PixelWidth * 255);alpha = 255;    }    elsered = (int)((double)x / wb.PixelWidth * 255);blue = (int)((double)y / wb.PixelHeight * 255);alpha = 50;    int pixeloffset = (x + y * wb.PixelWidth) * wb.Format.BitsPerPixel / 8;    pixels[pixeloffset] = (byte)blue;    pixels[pixeloffset + 1] = (byte)green;    pixels[pixeloffset + 2] = (byte)red;    pixels[pixeloffset + 3] = (byte)alpha;}int stride = (wb.PixelWidth * wb.Format.BitsPerPixel) / 8;wb.WritePixels(rect, pixels, stride, 0);    }    wb.Unlock();    backBitmap.Dispose();    backBitmap = null;    img.Source = wb;    }}

  效果如下:

到此這篇關于C#中WPF WriteableBitmap類直接操作像素點的文章就介紹到這了,更多相關WPF WriteableBitmap類內容請搜索以前的文章或繼續瀏覽下面的相關文章希望大家以后多多支持!

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